19 Sept 2013
what is Haptics?
By abhishek19 Sept 2013
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Technology change is a evident fact, and indeed a technological revolution is awaiting for us, in fact as we speak now, designers and engineers are busy in their labs creating and testing new mind boggling things. Among them i came up with haptics today.
HAPTICS
The origin of
the word haptics is the Greek haptikos. Haptic feedback is
commonly used in arcade games,
especially racing video
games. In 1976, Sega's motorbike game Moto-Cross, also known as Fonz, was the first game to use haptic
feedback which caused the handlebars to vibrate during a collision with another
vehicle. Tatsumi's TX-1 introduced force feedback to car
driving games in 1983.
Haptics is not limited to gaming, its uses can be far reaching like mobiles, tabs, automobiles, medical etc, but to specify it with a practical example , this picture might be of great helpif your touch screens came up with haptics technologies then your can literally feel the
surface of the image, Haptic sensations are created in consumer devices by actuators, or motors, which create a vibration. Those vibrations are managed and controlled by embedded software, and integrated into device user interfaces and applications via the embedded control software APIs(Application programming interfaces).
Earlier versions of this technology was integrated into a joystick, which actually exerts a force to players hand as a feedback.
There are currently no commercially available platforms that use this functionality, but the technology is in development by a number of firms. KDDI and Kyocera jointly announced in 2011 that they were collaborating on research. And, at the Future World Symposium electronics industry conference, 2012, HiWave's (haptics division now spun out to become Redux) CEO stated that the company was also working on pressure sensitive technology.
In June 2013 a fourth generation haptics demonstration platform, called Bulldog, was announced in the UK electronics publication Electronics Weekly. This took the force exerted by a finger into consideration when delivering the haptic feedback and gave three levels of feedback from a flat panel.
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